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portfolio/nextjs/components/ui/Particles.jsx
Mayne0213 232d0d8762
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REFACTOR(repo): simplify project structure
- Move services/nextjs/ to nextjs/
- Move Dockerfile.prod to Dockerfile at root
- Remove deploy/ folder (K8s manifests moved to K3S-HOME/web-apps)
- Remove .gitea/ workflows
- Update GitHub Actions for new structure
- Remove develop branch triggers
2026-01-05 02:02:29 +09:00

250 lines
6.8 KiB
JavaScript

"use client";
import { useEffect, useRef, useState } from 'react';
import { useTheme } from 'next-themes';
import { Renderer, Camera, Geometry, Program, Mesh } from 'ogl';
const hexToRgb = hex => {
hex = hex.replace(/^#/, '');
if (hex.length === 3) {
hex = hex
.split('')
.map(c => c + c)
.join('');
}
const int = parseInt(hex, 16);
const r = ((int >> 16) & 255) / 255;
const g = ((int >> 8) & 255) / 255;
const b = (int & 255) / 255;
return [r, g, b];
};
const vertex = /* glsl */ `
attribute vec3 position;
attribute vec4 random;
attribute vec3 color;
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projectionMatrix;
uniform float uTime;
uniform float uSpread;
uniform float uBaseSize;
uniform float uSizeRandomness;
varying vec4 vRandom;
varying vec3 vColor;
void main() {
vRandom = random;
vColor = color;
vec3 pos = position * uSpread;
pos.z *= 10.0;
vec4 mPos = modelMatrix * vec4(pos, 1.0);
float t = uTime;
mPos.x += sin(t * random.z + 6.28 * random.w) * mix(0.1, 1.5, random.x);
mPos.y += sin(t * random.y + 6.28 * random.x) * mix(0.1, 1.5, random.w);
mPos.z += sin(t * random.w + 6.28 * random.y) * mix(0.1, 1.5, random.z);
vec4 mvPos = viewMatrix * mPos;
if (uSizeRandomness == 0.0) {
gl_PointSize = uBaseSize;
} else {
gl_PointSize = (uBaseSize * (1.0 + uSizeRandomness * (random.x - 0.5))) / length(mvPos.xyz);
}
gl_Position = projectionMatrix * mvPos;
}
`;
const fragment = /* glsl */ `
precision highp float;
uniform float uTime;
uniform float uAlphaParticles;
varying vec4 vRandom;
varying vec3 vColor;
void main() {
vec2 uv = gl_PointCoord.xy;
float d = length(uv - vec2(0.5));
if(uAlphaParticles < 0.5) {
if(d > 0.5) {
discard;
}
gl_FragColor = vec4(vColor + 0.2 * sin(uv.yxx + uTime + vRandom.y * 6.28), 1.0);
} else {
float circle = smoothstep(0.5, 0.4, d) * 0.8;
gl_FragColor = vec4(vColor + 0.2 * sin(uv.yxx + uTime + vRandom.y * 6.28), circle);
}
}
`;
const Particles = ({
particleCount = 200,
particleSpread = 10,
speed = 0.1,
particleColors,
moveParticlesOnHover = false,
particleHoverFactor = 1,
alphaParticles = false,
particleBaseSize = 100,
sizeRandomness = 1,
cameraDistance = 20,
disableRotation = false,
className
}) => {
const containerRef = useRef(null);
const mouseRef = useRef({ x: 0, y: 0 });
const { resolvedTheme } = useTheme();
const [mounted, setMounted] = useState(false);
useEffect(() => {
setMounted(true);
}, []);
useEffect(() => {
const container = containerRef.current;
if (!container) return;
if (!mounted) return;
const renderer = new Renderer({ depth: false, alpha: true });
const gl = renderer.gl;
container.appendChild(gl.canvas);
gl.clearColor(0, 0, 0, 0);
const camera = new Camera(gl, { fov: 15 });
camera.position.set(0, 0, cameraDistance);
const resize = () => {
const width = container.clientWidth;
const height = container.clientHeight;
renderer.setSize(width, height);
camera.perspective({ aspect: gl.canvas.width / gl.canvas.height });
};
window.addEventListener('resize', resize, false);
resize();
const handleMouseMove = e => {
const rect = container.getBoundingClientRect();
const x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
const y = -(((e.clientY - rect.top) / rect.height) * 2 - 1);
mouseRef.current = { x, y };
};
if (moveParticlesOnHover) {
container.addEventListener('mousemove', handleMouseMove);
}
const count = particleCount;
const positions = new Float32Array(count * 3);
const randoms = new Float32Array(count * 4);
const colors = new Float32Array(count * 3);
const isDark = resolvedTheme === 'dark';
const defaultLightColors = ['#000000'];
const palette = isDark
? ['#FFFFFF']
: (particleColors && particleColors.length > 0 ? particleColors : defaultLightColors);
for (let i = 0; i < count; i++) {
let x, y, z, len;
do {
x = Math.random() * 2 - 1;
y = Math.random() * 2 - 1;
z = Math.random() * 2 - 1;
len = x * x + y * y + z * z;
} while (len > 1 || len === 0);
const r = Math.cbrt(Math.random());
positions.set([x * r, y * r, z * r], i * 3);
randoms.set([Math.random(), Math.random(), Math.random(), Math.random()], i * 4);
const col = hexToRgb(palette[Math.floor(Math.random() * palette.length)]);
colors.set(col, i * 3);
}
const geometry = new Geometry(gl, {
position: { size: 3, data: positions },
random: { size: 4, data: randoms },
color: { size: 3, data: colors }
});
const program = new Program(gl, {
vertex,
fragment,
uniforms: {
uTime: { value: 0 },
uSpread: { value: particleSpread },
uBaseSize: { value: particleBaseSize },
uSizeRandomness: { value: sizeRandomness },
uAlphaParticles: { value: alphaParticles ? 1 : 0 }
},
transparent: true,
depthTest: false
});
const particles = new Mesh(gl, { mode: gl.POINTS, geometry, program });
let animationFrameId;
let lastTime = performance.now();
let elapsed = 0;
const update = t => {
animationFrameId = requestAnimationFrame(update);
const delta = t - lastTime;
lastTime = t;
elapsed += delta * speed;
program.uniforms.uTime.value = elapsed * 0.001;
if (moveParticlesOnHover) {
particles.position.x = -mouseRef.current.x * particleHoverFactor;
particles.position.y = -mouseRef.current.y * particleHoverFactor;
} else {
particles.position.x = 0;
particles.position.y = 0;
}
if (!disableRotation) {
particles.rotation.x = Math.sin(elapsed * 0.0002) * 0.1;
particles.rotation.y = Math.cos(elapsed * 0.0005) * 0.15;
particles.rotation.z += 0.01 * speed;
}
renderer.render({ scene: particles, camera });
};
animationFrameId = requestAnimationFrame(update);
return () => {
window.removeEventListener('resize', resize);
if (moveParticlesOnHover) {
container.removeEventListener('mousemove', handleMouseMove);
}
cancelAnimationFrame(animationFrameId);
if (container.contains(gl.canvas)) {
container.removeChild(gl.canvas);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [
particleCount,
particleSpread,
speed,
moveParticlesOnHover,
particleHoverFactor,
alphaParticles,
particleBaseSize,
sizeRandomness,
cameraDistance,
disableRotation,
resolvedTheme,
mounted
]);
return <div ref={containerRef} className={className} />;
};
export default Particles;